As part of a group of three designers I designed and constructed a Level Design for a deathmatch game in Unreal Tournament for a minimum of eight players.


The level was designed by all members, and an efficient pipeline was implemented to optimize the development time. I was responsible for setting collisions on the geometry after it was modelled in 3DS Max and textured. Once the collisions were set I assembled the level in Unreal Tournament Editor.


I also implemented the lighting; placed the weapons and spawn points; laid out props and obstacles in the Central Room, Armoury and North Room (Red, Orange and Blue lit sections).

Skills and Tools Used:

Unreal Tournament Editor - Game Engine

Level Design

3DS Max - Creation of 3D Assets

Photoshop - Texturing of 3D Assets