As part of a group of three designers I designed and constructed a Level Design for a deathmatch game in Unreal Tournament for a minimum of eight players.
The level was designed by all members, and an efficient pipeline was implemented to optimize the development time. I was responsible for setting collisions on the geometry after it was modelled in 3DS Max and textured. Once the collisions were set I assembled the level in Unreal Tournament Editor.
I also implemented the lighting; placed the weapons and spawn points; laid out props and obstacles in the Central Room, Armoury and North Room (Red, Orange and Blue lit sections).
South Corridor East Side
South Corridor Far East View
West to South Corridor
Central Room Overview
Central Room Ground View
Short Corridor Central Room to South Corridor
Fork Corridor South Corridor to Central Room
East Corridor North View
East Corridor South View
North Room West View
North Corridor East View
Central Room from Armoury Corridor
Central Room Stair Case to North Room
1 - 1
Skills and Tools Used:
Unreal Tournament Editor - Game Engine
3DS Max - Creation of 3D Assets
Photoshop - Texturing of 3D Assets