As part of a non-digital game assignment I produced "Kanata" a board game themed on the British and French colonisation of Canada.
The rule-set for this game is below. This is a game of emergence and is suitable for two players competing against each other.
Kanata Mid Game
Kanata Conversion Chart
1 - 1
Skills and Tools Used:
Photoshop - Creation of Assets
Practical Prototyping and Iterative Development
Both players play as the Colonial Powers of France and Great Britain in the 16th Century both trying to secure a foothold on the North American Continent in Canada. To win the game, the player must either occupy their opponents Colony or collect Six Royal Support Cards which will motivate the Mother Nation to intervene and declare war on the opponents Mother Country to seize their colony.
Both players start with a single colony on one province. These have been marked out on the board and are shown below in the Red Circle for the British Player and the Orange circle for the French Player. They function in the same way as Forts for the player except require two Militia units from the opposing player to be destroyed and provide three manpower a turn instead of one. In addition the British player must start with a fort piece on the Newfoundland tile circled in black.
Players roll off with the highest scoring playing as the French and the lower scorer as the British, the French player has the first turn (France established their colony in Canada First).
Manpower and Drawing Resources from the Board
Manpower is given to each player at the start of their turn as three manpower from their colony tile and additional manpower equal to one per fort the player has.
The first actions a player can make is to use manpower to collect resources from territory that is adjacent by one tile to any fort or colony that the player owns (No Diagonals). A player can choose to convert one of their manpower cards into one resource card from any tile on or adjacent to any fort or colony under their control. Each tile can only provide one resource per turn the tiles that look like the one circled in Green above provides lumber resource while those appearing like the tile circled Yellow provide Fur. A player cannot use manpower to draw a resource from a tile that is occupied by Militia belonging to the opposing player nor can a player draw a resource from the Colony tile.
The next step a player can make is to convert any resources they choose to, in this way players can trade Two Fur Cards for a single Royal Support Card, Three Lumber Cards for a single Royal Support Card or One Royal Support Card for One Firearms Card. As many of these conversions can be made as the player can and wants to do. If a player manages to obtain six Royal Support Cards at this stage they win the game.
The next step for players is to build any forts they wish to in the new world, to do this they must first discard two Lumber Cards, a firearms Card and a Manpower Card. Then they may place a fort (A large Blue tile for the French player and a large Red Tile for the British player) on the board, it cannot be further than three tiles from one of the player’s forts or colony and must not be adjacent to the players existing forts or colony. It can however be placed adjacent to the opponents Forts, when collecting resources an opponent’s fort in a tile counts as that tile being occupied by Militia. Forts cannot be placed diagonally from a player’s fort or colony.
Next players may place Militia on the board (A small blue tile for the French player and a small Red tile for the British player). To do so they must discard One Firearms card and one Manpower card at which point the Militia must be placed in any of the players Forts or the Players Colony.
Militia can be used to drain resources from the enemy by blocking their tiles from providing resources, attacking other Militia and destroying Forts and Colonies.
Moving attacking and occupying with Militia
The final stages for the player are to move any Militia units they want into any adjacent tile from their starting position, Militia units may also move diagonally by one tile from their position instead of moving to an adjacent tile. Then resolve any conflicts. If at least two Militia occupy an enemy fort it is destroyed. When this happens, the tile is removed from play and the attacking player gains one Lumber resource.
If at least one Militia from each player are on the same square then both players roll a six-sided dice and apply the following modifiers.
+1 For each military unit in the battle that you have over the enemy
+1 If defending from a tile with one of your forts
+3 If defending from a tile with your colony
The player with the lowest number loses a troop. This continues until one side has no troops left.
Militia can also occupy the opponent’s colony to win the game. Two Militia must occupy the tile containing the opponent’s colony without any of the opponents Militia also being on the tile. If these conditions are met the occupied player loses the game.
Discard remaining Manpower
Before the player passes the turn to their opponent they must discard any leftover Manpower cards they have from the current turn. Although other resources (Lumber, Fur, Firearms, Royal Support) remain with the player.